css3d_sandbox.html 6.4 KB
<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
		<style>
			body {
				color: #000;
			}
			a {
				color: #080;
			}
		</style>
	</head>
	<body>
		<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - sandbox</div>

		<!-- Import maps polyfill -->
		<!-- Remove this when import maps will be widely supported -->
		<script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script>

		<script type="importmap">
			{
				"imports": {
					"three": "../build/three.module.js",
					"three/addons/": "./jsm/"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
			import { CSS3DRenderer, CSS3DObject } from 'three/addons/renderers/CSS3DRenderer.js';
			import { GUI } from 'three/addons/libs/lil-gui.module.min.js';

			let camera, scene, renderer;

			let scene2, renderer2;

			let controls;

			init();
			animate();

			function init() {

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.set( 200, 200, 200 );

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0xf0f0f0 );

				scene2 = new THREE.Scene();

				const material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );

				//

				for ( let i = 0; i < 10; i ++ ) {

					const element = document.createElement( 'div' );
					element.style.width = '100px';
					element.style.height = '100px';
					element.style.opacity = ( i < 5 ) ? 0.5 : 1;
					element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();

					const object = new CSS3DObject( element );
					object.position.x = Math.random() * 200 - 100;
					object.position.y = Math.random() * 200 - 100;
					object.position.z = Math.random() * 200 - 100;
					object.rotation.x = Math.random();
					object.rotation.y = Math.random();
					object.rotation.z = Math.random();
					object.scale.x = Math.random() + 0.5;
					object.scale.y = Math.random() + 0.5;
					scene2.add( object );

					const geometry = new THREE.PlaneGeometry( 100, 100 );
					const mesh = new THREE.Mesh( geometry, material );
					mesh.position.copy( object.position );
					mesh.rotation.copy( object.rotation );
					mesh.scale.copy( object.scale );
					scene.add( mesh );

				}

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				renderer2 = new CSS3DRenderer();
				renderer2.setSize( window.innerWidth, window.innerHeight );
				renderer2.domElement.style.position = 'absolute';
				renderer2.domElement.style.top = 0;
				document.body.appendChild( renderer2.domElement );

				controls = new TrackballControls( camera, renderer2.domElement );

				window.addEventListener( 'resize', onWindowResize );
				createPanel();

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;

				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

				renderer2.setSize( window.innerWidth, window.innerHeight );

			}

			function animate() {

				requestAnimationFrame( animate );

				controls.update();

				renderer.render( scene, camera );
				renderer2.render( scene2, camera );

			}

			function createPanel() {

				const panel = new GUI();
				const folder1 = panel.addFolder( 'camera setViewOffset' ).close();

				const settings = {
					'setViewOffset'() {

						folder1.children[ 1 ].enable().setValue( window.innerWidth );
						folder1.children[ 2 ].enable().setValue( window.innerHeight );
						folder1.children[ 3 ].enable().setValue( 0 );
						folder1.children[ 4 ].enable().setValue( 0 );
						folder1.children[ 5 ].enable().setValue( window.innerWidth );
						folder1.children[ 6 ].enable().setValue( window.innerHeight );

					},
					'fullWidth': 0,
					'fullHeight': 0,
					'offsetX': 0,
					'offsetY': 0,
					'width': 0,
					'height': 0,
					'clearViewOffset'() {

						folder1.children[ 1 ].setValue( 0 ).disable();
						folder1.children[ 2 ].setValue( 0 ).disable();
						folder1.children[ 3 ].setValue( 0 ).disable();
						folder1.children[ 4 ].setValue( 0 ).disable();
						folder1.children[ 5 ].setValue( 0 ).disable();
						folder1.children[ 6 ].setValue( 0 ).disable();
						camera.clearViewOffset();

					}
				};

				folder1.add( settings, 'setViewOffset' );
				folder1.add( settings, 'fullWidth', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullWidth: val } ) ).disable();
				folder1.add( settings, 'fullHeight', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullHeight: val } ) ).disable();
				folder1.add( settings, 'offsetX', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { x: val } ) ).disable();
				folder1.add( settings, 'offsetY', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { y: val } ) ).disable();
				folder1.add( settings, 'width', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { width: val } ) ).disable();
				folder1.add( settings, 'height', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { height: val } ) ).disable();
				folder1.add( settings, 'clearViewOffset' );

			}

			function updateCameraViewOffset( { fullWidth, fullHeight, x, y, width, height } ) {

				if ( ! camera.view ) {

					camera.setViewOffset( fullWidth || window.innerWidth, fullHeight || window.innerHeight, x || 0, y || 0, width || window.innerWidth, height || window.innerHeight );
					camera.aspect = window.innerWidth / window.innerHeight;
					camera.updateProjectionMatrix();

				} else {

					camera.setViewOffset( fullWidth || camera.view.fullWidth, fullHeight || camera.view.fullHeight, x || camera.view.offsetX, y || camera.view.offsetY, width || camera.view.width, height || camera.view.height );
					camera.aspect = window.innerWidth / window.innerHeight;
					camera.updateProjectionMatrix();

				}

			}

		</script>
	</body>
</html>