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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] → [page:PolyhedronGeometry] →
<h1>[name]</h1>
<p class="desc">A class for generating a tetrahedron geometries.</p>
<iframe
id="scene"
src="scenes/geometry-browser.html#TetrahedronGeometry"
></iframe>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
const scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>Constructor</h2>
<h3>[name]([param:Float radius], [param:Integer detail])</h3>
<p>
radius — Radius of the tetrahedron. Default is `1`.<br />
detail — Default is `0`. Setting this to a value greater than `0` adds
vertices making it no longer a tetrahedron.
</p>
<h2>Properties</h2>
<p>See the base [page:PolyhedronGeometry] class for common properties.</p>
<h3>[property:Object parameters]</h3>
<p>
An object with a property for each of the constructor parameters. Any
modification after instantiation does not change the geometry.
</p>
<h2>Methods</h2>
<p>See the base [page:PolyhedronGeometry] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>