/* global QUnit */ import { ShaderMaterial } from '../../../../src/materials/ShaderMaterial.js'; import { Material } from '../../../../src/materials/Material.js'; export default QUnit.module( 'Materials', () => { QUnit.module( 'ShaderMaterial', () => { // INHERITANCE QUnit.test( 'Extending', ( assert ) => { const object = new ShaderMaterial(); assert.strictEqual( object instanceof Material, true, 'ShaderMaterial extends from Material' ); } ); // INSTANCING QUnit.test( 'Instancing', ( assert ) => { const object = new ShaderMaterial(); assert.ok( object, 'Can instantiate a ShaderMaterial.' ); } ); // PROPERTIES QUnit.test( 'type', ( assert ) => { const object = new ShaderMaterial(); assert.ok( object.type === 'ShaderMaterial', 'ShaderMaterial.type should be ShaderMaterial' ); } ); QUnit.todo( 'defines', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'uniforms', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'uniformsGroups', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'vertexShader', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'fragmentShader', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'linewidth', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'wireframe', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'wireframeLinewidth', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'fog', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'lights', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'clipping', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'extensions', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'defaultAttributeValues', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'index0AttributeName', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'uniformsNeedUpdate', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'glslVersion', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); // PUBLIC QUnit.test( 'isShaderMaterial', ( assert ) => { const object = new ShaderMaterial(); assert.ok( object.isShaderMaterial, 'ShaderMaterial.isShaderMaterial should be true' ); } ); QUnit.todo( 'copy', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'toJSON', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); } ); } );