<!-- Licensed under a BSD license. See license.html for license --> <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> <title>Three.js - Background - Scene Background Fixed Aspect</title> <style> html, body { height: 100%; margin: 0; } #c { width: 100%; height: 100%; display: block; } </style> </head> <body> <canvas id="c"></canvas> </body> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../../build/three.module.js" } } </script> <script type="module"> import * as THREE from 'three'; function main() { const canvas = document.querySelector( '#c' ); const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } ); renderer.autoClearColor = false; const fov = 75; const aspect = 2; // the canvas default const near = 0.1; const far = 5; const camera = new THREE.PerspectiveCamera( fov, aspect, near, far ); camera.position.z = 2; const scene = new THREE.Scene(); { const color = 0xFFFFFF; const intensity = 3; const light = new THREE.DirectionalLight( color, intensity ); light.position.set( - 1, 2, 4 ); scene.add( light ); } const boxWidth = 1; const boxHeight = 1; const boxDepth = 1; const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth ); function makeInstance( geometry, color, x ) { const material = new THREE.MeshPhongMaterial( { color } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); cube.position.x = x; return cube; } const cubes = [ makeInstance( geometry, 0x44aa88, 0 ), makeInstance( geometry, 0x8844aa, - 2 ), makeInstance( geometry, 0xaa8844, 2 ), ]; const loader = new THREE.TextureLoader(); const bgTexture = loader.load( 'resources/images/daikanyama.jpg' ); bgTexture.colorSpace = THREE.SRGBColorSpace; scene.background = bgTexture; function resizeRendererToDisplaySize( renderer ) { const canvas = renderer.domElement; const width = canvas.clientWidth; const height = canvas.clientHeight; const needResize = canvas.width !== width || canvas.height !== height; if ( needResize ) { renderer.setSize( width, height, false ); } return needResize; } function render( time ) { time *= 0.001; if ( resizeRendererToDisplaySize( renderer ) ) { const canvas = renderer.domElement; camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix(); } // Set the repeat and offset properties of the background texture // to keep the image's aspect correct. // Note the image may not have loaded yet. const canvasAspect = canvas.clientWidth / canvas.clientHeight; const imageAspect = bgTexture.image ? bgTexture.image.width / bgTexture.image.height : 1; const aspect = imageAspect / canvasAspect; bgTexture.offset.x = aspect > 1 ? ( 1 - 1 / aspect ) / 2 : 0; bgTexture.repeat.x = aspect > 1 ? 1 / aspect : 1; bgTexture.offset.y = aspect > 1 ? 0 : ( 1 - aspect ) / 2; bgTexture.repeat.y = aspect > 1 ? 1 : aspect; cubes.forEach( ( cube, ndx ) => { const speed = 1 + ndx * .1; const rot = time * speed; cube.rotation.x = rot; cube.rotation.y = rot; } ); renderer.render( scene, camera ); requestAnimationFrame( render ); } requestAnimationFrame( render ); } main(); </script> </html>