<html lang="en"> <head> <title>three.js - WebGPU - Sprites</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> </head> <body> <div id="info"> <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Sprites </div> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/", "three/nodes": "./jsm/nodes/Nodes.js" } } </script> <script type="module"> import * as THREE from 'three'; import { texture, uv, userData, rangeFog, color, SpriteNodeMaterial } from 'three/nodes'; import WebGPU from 'three/addons/capabilities/WebGPU.js'; import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js'; let camera, scene, renderer; let map; let group; let imageWidth = 1, imageHeight = 1; init(); function init() { if ( WebGPU.isAvailable() === false ) { document.body.appendChild( WebGPU.getErrorMessage() ); throw new Error( 'No WebGPU support' ); } const width = window.innerWidth; const height = window.innerHeight; camera = new THREE.PerspectiveCamera( 60, width / height, 1, 2100 ); camera.position.z = 1500; scene = new THREE.Scene(); scene.fogNode = rangeFog( color( 0x0000ff ), 1500, 2100 ); // create sprites const amount = 200; const radius = 500; const textureLoader = new THREE.TextureLoader(); map = textureLoader.load( 'textures/sprite1.png', ( map ) => { imageWidth = map.image.width; imageHeight = map.image.height; } ); group = new THREE.Group(); const textureNode = texture( map ); const material = new SpriteNodeMaterial(); material.colorNode = textureNode.mul( uv() ).mul( 2 ); material.opacityNode = textureNode.a; material.rotationNode = userData( 'rotation', 'float' ); // get value of: sprite.userData.rotation material.transparent = true; for ( let a = 0; a < amount; a ++ ) { const x = Math.random() - 0.5; const y = Math.random() - 0.5; const z = Math.random() - 0.5; const sprite = new THREE.Sprite( material ); sprite.position.set( x, y, z ); sprite.position.normalize(); sprite.position.multiplyScalar( radius ); // individual rotation per sprite sprite.userData.rotation = 0; group.add( sprite ); } scene.add( group ); // renderer = new WebGPURenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setAnimationLoop( render ); document.body.appendChild( renderer.domElement ); window.addEventListener( 'resize', onWindowResize ); } function onWindowResize() { const width = window.innerWidth; const height = window.innerHeight; camera.aspect = width / height; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function render() { const time = Date.now() / 1000; for ( let i = 0, l = group.children.length; i < l; i ++ ) { const sprite = group.children[ i ]; const scale = Math.sin( time + sprite.position.x * 0.01 ) * 0.3 + 1.0; sprite.userData.rotation += 0.1 * ( i / l ); sprite.scale.set( scale * imageWidth, scale * imageHeight, 1.0 ); } group.rotation.x = time * 0.5; group.rotation.y = time * 0.75; group.rotation.z = time * 1.0; renderer.render( scene, camera ); } </script> </body> </html>