<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - shader [Monjori]</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> </head> <body> <div id="container"></div> <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - shader demo. featuring <a href="http://www.pouet.net/prod.php?which=52761" target="_blank" rel="noopener">Monjori by Mic</a></div> <script id="vertexShader" type="x-shader/x-vertex"> varying vec2 vUv; void main() { vUv = uv; gl_Position = vec4( position, 1.0 ); } </script> <script id="fragmentShader" type="x-shader/x-fragment"> varying vec2 vUv; uniform float time; void main() { vec2 p = - 1.0 + 2.0 * vUv; float a = time * 40.0; float d, e, f, g = 1.0 / 40.0 ,h ,i ,r ,q; e = 400.0 * ( p.x * 0.5 + 0.5 ); f = 400.0 * ( p.y * 0.5 + 0.5 ); i = 200.0 + sin( e * g + a / 150.0 ) * 20.0; d = 200.0 + cos( f * g / 2.0 ) * 18.0 + cos( e * g ) * 7.0; r = sqrt( pow( abs( i - e ), 2.0 ) + pow( abs( d - f ), 2.0 ) ); q = f / r; e = ( r * cos( q ) ) - a / 2.0; f = ( r * sin( q ) ) - a / 2.0; d = sin( e * g ) * 176.0 + sin( e * g ) * 164.0 + r; h = ( ( f + d ) + a / 2.0 ) * g; i = cos( h + r * p.x / 1.3 ) * ( e + e + a ) + cos( q * g * 6.0 ) * ( r + h / 3.0 ); h = sin( f * g ) * 144.0 - sin( e * g ) * 212.0 * p.x; h = ( h + ( f - e ) * q + sin( r - ( a + h ) / 7.0 ) * 10.0 + i / 4.0 ) * g; i += cos( h * 2.3 * sin( a / 350.0 - q ) ) * 184.0 * sin( q - ( r * 4.3 + a / 12.0 ) * g ) + tan( r * g + h ) * 184.0 * cos( r * g + h ); i = mod( i / 5.6, 256.0 ) / 64.0; if ( i < 0.0 ) i += 4.0; if ( i >= 2.0 ) i = 4.0 - i; d = r / 350.0; d += sin( d * d * 8.0 ) * 0.52; f = ( sin( a * g ) + 1.0 ) / 2.0; gl_FragColor = vec4( vec3( f * i / 1.6, i / 2.0 + d / 13.0, i ) * d * p.x + vec3( i / 1.3 + d / 8.0, i / 2.0 + d / 18.0, i ) * d * ( 1.0 - p.x ), 1.0 ); } </script> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; let camera, scene, renderer; let uniforms; init(); animate(); function init() { const container = document.getElementById( 'container' ); camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); scene = new THREE.Scene(); const geometry = new THREE.PlaneGeometry( 2, 2 ); uniforms = { time: { value: 1.0 } }; const material = new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: document.getElementById( 'vertexShader' ).textContent, fragmentShader: document.getElementById( 'fragmentShader' ).textContent } ); const mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); window.addEventListener( 'resize', onWindowResize ); } function onWindowResize() { renderer.setSize( window.innerWidth, window.innerHeight ); } // function animate() { requestAnimationFrame( animate ); uniforms[ 'time' ].value = performance.now() / 1000; renderer.render( scene, camera ); } </script> </body> </html>