<!DOCTYPE html> <html lang="en"> <head> <title>three.js refraction</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> <style> body { color: #444; } a { color: #08f; } </style> </head> <body> <div id="container"></div> <div id="info"> <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - refraction </div> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { Refractor } from 'three/addons/objects/Refractor.js'; import { WaterRefractionShader } from 'three/addons/shaders/WaterRefractionShader.js'; let camera, scene, renderer, clock; let refractor, smallSphere; init(); function init() { const container = document.getElementById( 'container' ); clock = new THREE.Clock(); // renderer renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); // scene scene = new THREE.Scene(); // camera camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 ); camera.position.set( 0, 75, 160 ); const controls = new OrbitControls( camera, renderer.domElement ); controls.target.set( 0, 40, 0 ); controls.maxDistance = 400; controls.minDistance = 10; controls.update(); // refractor const refractorGeometry = new THREE.PlaneGeometry( 90, 90 ); refractor = new Refractor( refractorGeometry, { color: 0xcbcbcb, textureWidth: 1024, textureHeight: 1024, shader: WaterRefractionShader } ); refractor.position.set( 0, 50, 0 ); scene.add( refractor ); // load dudv map for distortion effect const dudvMap = new THREE.TextureLoader().load( 'textures/waterdudv.jpg', function () { animate(); } ); dudvMap.wrapS = dudvMap.wrapT = THREE.RepeatWrapping; refractor.material.uniforms.tDudv.value = dudvMap; // const geometry = new THREE.IcosahedronGeometry( 5, 0 ); const material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x333333, flatShading: true } ); smallSphere = new THREE.Mesh( geometry, material ); scene.add( smallSphere ); // walls const planeGeo = new THREE.PlaneGeometry( 100.1, 100.1 ); const planeTop = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) ); planeTop.position.y = 100; planeTop.rotateX( Math.PI / 2 ); scene.add( planeTop ); const planeBottom = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) ); planeBottom.rotateX( - Math.PI / 2 ); scene.add( planeBottom ); const planeBack = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x7f7fff } ) ); planeBack.position.z = - 50; planeBack.position.y = 50; scene.add( planeBack ); const planeRight = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x00ff00 } ) ); planeRight.position.x = 50; planeRight.position.y = 50; planeRight.rotateY( - Math.PI / 2 ); scene.add( planeRight ); const planeLeft = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff0000 } ) ); planeLeft.position.x = - 50; planeLeft.position.y = 50; planeLeft.rotateY( Math.PI / 2 ); scene.add( planeLeft ); // lights const mainLight = new THREE.PointLight( 0xe7e7e7, 2.5, 250, 0 ); mainLight.position.y = 60; scene.add( mainLight ); const greenLight = new THREE.PointLight( 0x00ff00, 0.5, 1000, 0 ); greenLight.position.set( 550, 50, 0 ); scene.add( greenLight ); const redLight = new THREE.PointLight( 0xff0000, 0.5, 1000, 0 ); redLight.position.set( - 550, 50, 0 ); scene.add( redLight ); const blueLight = new THREE.PointLight( 0xbbbbfe, 0.5, 1000, 0 ); blueLight.position.set( 0, 50, 550 ); scene.add( blueLight ); window.addEventListener( 'resize', onWindowResize ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { requestAnimationFrame( animate ); const time = clock.getElapsedTime(); refractor.material.uniforms.time.value = time; smallSphere.position.set( Math.cos( time ) * 30, Math.abs( Math.cos( time * 2 ) ) * 20 + 5, Math.sin( time ) * 30 ); smallSphere.rotation.y = ( Math.PI / 2 ) - time; smallSphere.rotation.z = time * 8; renderer.render( scene, camera ); } </script> </body> </html>