<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - AMF</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> <style> body { background-color: #999; } </style> </head> <body> <div id="info"> <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - AMF loader </div> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { AMFLoader } from 'three/addons/loaders/AMFLoader.js'; let camera, scene, renderer; init(); function init() { scene = new THREE.Scene(); scene.background = new THREE.Color( 0x999999 ); scene.add( new THREE.AmbientLight( 0x999999 ) ); camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 ); // Z is up for objects intended to be 3D printed. camera.up.set( 0, 0, 1 ); camera.position.set( 0, - 9, 6 ); camera.add( new THREE.PointLight( 0xffffff, 250 ) ); scene.add( camera ); const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 ); grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI / 180 ) ); scene.add( grid ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); const loader = new AMFLoader(); loader.load( './models/amf/rook.amf', function ( amfobject ) { scene.add( amfobject ); render(); } ); const controls = new OrbitControls( camera, renderer.domElement ); controls.addEventListener( 'change', render ); controls.target.set( 0, 0, 2 ); controls.enableZoom = false; controls.update(); window.addEventListener( 'resize', onWindowResize ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); render(); } function render() { renderer.render( scene, camera ); } </script> </body> </html>