<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - buffergeometry - indexed</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> </head> <body> <div id="container"></div> <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - indexed</div> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import Stats from 'three/addons/libs/stats.module.js'; import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; let camera, scene, renderer, stats; let mesh; init(); animate(); function init() { // camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 ); camera.position.z = 64; scene = new THREE.Scene(); scene.background = new THREE.Color( 0x050505 ); // const light = new THREE.HemisphereLight(); light.intensity = 3; scene.add( light ); // const geometry = new THREE.BufferGeometry(); const indices = []; const vertices = []; const normals = []; const colors = []; const size = 20; const segments = 10; const halfSize = size / 2; const segmentSize = size / segments; const _color = new THREE.Color(); // generate vertices, normals and color data for a simple grid geometry for ( let i = 0; i <= segments; i ++ ) { const y = ( i * segmentSize ) - halfSize; for ( let j = 0; j <= segments; j ++ ) { const x = ( j * segmentSize ) - halfSize; vertices.push( x, - y, 0 ); normals.push( 0, 0, 1 ); const r = ( x / size ) + 0.5; const g = ( y / size ) + 0.5; _color.setRGB( r, g, 1, THREE.SRGBColorSpace ); colors.push( _color.r, _color.g, _color.b ); } } // generate indices (data for element array buffer) for ( let i = 0; i < segments; i ++ ) { for ( let j = 0; j < segments; j ++ ) { const a = i * ( segments + 1 ) + ( j + 1 ); const b = i * ( segments + 1 ) + j; const c = ( i + 1 ) * ( segments + 1 ) + j; const d = ( i + 1 ) * ( segments + 1 ) + ( j + 1 ); // generate two faces (triangles) per iteration indices.push( a, b, d ); // face one indices.push( b, c, d ); // face two } } // geometry.setIndex( indices ); geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) ); geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) ); const material = new THREE.MeshPhongMaterial( { side: THREE.DoubleSide, vertexColors: true } ); mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); // renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); // stats = new Stats(); document.body.appendChild( stats.dom ); // const gui = new GUI(); gui.add( material, 'wireframe' ); // window.addEventListener( 'resize', onWindowResize ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { const time = Date.now() * 0.001; mesh.rotation.x = time * 0.25; mesh.rotation.y = time * 0.5; renderer.render( scene, camera ); } </script> </body> </html>