<!DOCTYPE html> <html lang="zh"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> [page:BufferGeometry] → <h1>圆环缓冲几何体([name])</h1> <p class="desc">一个用于生成二维圆环几何体的类。</p> <iframe id="scene" src="scenes/geometry-browser.html#RingGeometry"></iframe> <script> // iOS iframe auto-resize workaround if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) { const scene = document.getElementById( 'scene' ); scene.style.width = getComputedStyle( scene ).width; scene.style.height = getComputedStyle( scene ).height; scene.setAttribute( 'scrolling', 'no' ); } </script> <h2>代码示例</h2> <code>const geometry = new THREE.RingGeometry( 1, 5, 32 ); const material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } ); const mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); </code> <h2>构造器</h2> <h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3> <p> innerRadius — 内部半径,默认值为0.5。 <br /> outerRadius — 外部半径,默认值为1。<br /> thetaSegments — 圆环的分段数。这个值越大,圆环就越圆。最小值为3,默认值为32。<br /> phiSegments — 最小值为1,默认值为8。<br /> thetaStart — 起始角度,默认值为0。<br /> thetaLength — 圆心角,默认值为Math.PI * 2。 </p> <h2>属性</h2> <p>共有属性请参见其基类[page:BufferGeometry]。</p> <h3>[property:Object parameters]</h3> <p> 一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。 </p> <h2>方法(Methods)</h2> <p>共有方法请参见其基类[page:BufferGeometry]。</p> <h2>源代码</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </p> </body> </html>