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		[page:Object3D] &rarr; [page:Line] &rarr; [page:LineSegments] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			A helper object to assist with visualizing a [page:Skeleton Skeleton]. The
			helper is rendered using a [page:LineBasicMaterial LineBasicMaterial].
		</p>

		<h2>Code Example</h2>

		<code>
		const helper = new THREE.SkeletonHelper( skinnedMesh );
		scene.add( helper );
		</code>

		<h2>Examples</h2>

		<p>
			[example:webgl_animation_skinning_blending WebGL / animation / skinning / blending]<br />
			[example:webgl_animation_skinning_morph WebGL / animation / skinning / morph]<br />
			[example:webgl_loader_bvh WebGL / loader / bvh ]
		</p>

		<h2>Constructor</h2>

		<h3>[name]( [param:Object3D object] )</h3>
		<p>
			object -- Usually an instance of [page:SkinnedMesh]. However, any instance
			of [page:Object3D] can be used if it represents a hierarchy of [page:Bone Bone]s (via [page:Object3D.children]).
		</p>

		<h2>Properties</h2>

		<h3>[property:Array bones]</h3>
		<p>The list of bones that the helper renders as [page:Line Lines].</p>

		<h3>[property:Boolean isSkeletonHelper]</h3>
		<p>Read-only flag to check if a given object is of type [name].</p>

		<h3>[property:Object3D root]</h3>
		<p>The object passed in the constructor.</p>

		<h2>Methods</h2>
		<p>See the base [page:LineSegments] class for common methods.</p>

		<h3>[method:undefined dispose]()</h3>
		<p>
			Frees the GPU-related resources allocated by this instance. Call this
			method whenever this instance is no longer used in your app.
		</p>
		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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