<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> [page:BufferGeometry] → <h1>[name]</h1> <p class="desc">Creates extruded geometry from a path shape.</p> <iframe id="scene" src="scenes/geometry-browser.html#ExtrudeGeometry" ></iframe> <script> // iOS iframe auto-resize workaround if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) { const scene = document.getElementById( 'scene' ); scene.style.width = getComputedStyle( scene ).width; scene.style.height = getComputedStyle( scene ).height; scene.setAttribute( 'scrolling', 'no' ); } </script> <h2>Code Example</h2> <code> const length = 12, width = 8; const shape = new THREE.Shape(); shape.moveTo( 0,0 ); shape.lineTo( 0, width ); shape.lineTo( length, width ); shape.lineTo( length, 0 ); shape.lineTo( 0, 0 ); const extrudeSettings = { steps: 2, depth: 16, bevelEnabled: true, bevelThickness: 1, bevelSize: 1, bevelOffset: 0, bevelSegments: 1 }; const geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const mesh = new THREE.Mesh( geometry, material ) ; scene.add( mesh ); </code> <h2>Constructor</h2> <h3>[name]([param:Array shapes], [param:Object options])</h3> <p> shapes — Shape or an array of shapes. <br /> options — Object that can contain the following parameters. </p> <ul> <li> curveSegments — int. Number of points on the curves. Default is `12`. </li> <li> steps — int. Number of points used for subdividing segments along the depth of the extruded spline. Default is `1`. </li> <li>depth — float. Depth to extrude the shape. Default is `1`.</li> <li> bevelEnabled — bool. Apply beveling to the shape. Default is true. </li> <li> bevelThickness — float. How deep into the original shape the bevel goes. Default is `0.2`. </li> <li> bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 0.1. </li> <li> bevelOffset — float. Distance from the shape outline that the bevel starts. Default is `0`. </li> <li>bevelSegments — int. Number of bevel layers. Default is `3`.</li> <li> extrudePath — THREE.Curve. A 3D spline path along which the shape should be extruded. Bevels not supported for path extrusion. </li> <li>UVGenerator — Object. object that provides UV generator functions</li> </ul> <p>This object extrudes a 2D shape to a 3D geometry.</p> <p> When creating a Mesh with this geometry, if you'd like to have a separate material used for its face and its extruded sides, you can use an array of materials. The first material will be applied to the face; the second material will be applied to the sides. </p> <h2>Properties</h2> <p>See the base [page:BufferGeometry] class for common properties.</p> <h3>[property:Object parameters]</h3> <p> An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry. </p> <h2>Methods</h2> <p>See the base [page:BufferGeometry] class for common methods.</p> <h2>Source</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </p> </body> </html>