/* global QUnit */ // import { WebGLTextures } from '../../../../../src/renderers/webgl/WebGLTextures.js'; export default QUnit.module( 'Renderers', () => { QUnit.module( 'WebGL', () => { QUnit.module( 'WebGLTextures', () => { // INSTANCING QUnit.todo( 'Instancing', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); // PUBLIC STUFF QUnit.todo( 'setTexture2D', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setTextureCube', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setTextureCubeDynamic', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setupRenderTarget', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'updateRenderTargetMipmap', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); } ); } ); } );