<!-- Licensed under a BSD license. See license.html for license --> <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> <title>Three.js - Load .OBJ - Auto Framing Camera XZ Plane</title> <style> html, body { margin: 0; height: 100%; } #c { width: 100%; height: 100%; display: block; } </style> </head> <body> <canvas id="c"></canvas> </body> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../../build/three.module.js", "three/addons/": "../../examples/jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { OBJLoader } from 'three/addons/loaders/OBJLoader.js'; function main() { const canvas = document.querySelector( '#c' ); const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } ); const fov = 45; const aspect = 2; // the canvas default const near = 0.1; const far = 100; const camera = new THREE.PerspectiveCamera( fov, aspect, near, far ); camera.position.set( 0, 10, 20 ); const controls = new OrbitControls( camera, canvas ); controls.target.set( 0, 5, 0 ); controls.update(); const scene = new THREE.Scene(); scene.background = new THREE.Color( 'black' ); { const planeSize = 4000; const loader = new THREE.TextureLoader(); const texture = loader.load( 'resources/images/checker.png' ); texture.colorSpace = THREE.SRGBColorSpace; texture.wrapS = THREE.RepeatWrapping; texture.wrapT = THREE.RepeatWrapping; texture.magFilter = THREE.NearestFilter; const repeats = planeSize / 200; texture.repeat.set( repeats, repeats ); const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize ); const planeMat = new THREE.MeshPhongMaterial( { map: texture, side: THREE.DoubleSide, } ); const mesh = new THREE.Mesh( planeGeo, planeMat ); mesh.rotation.x = Math.PI * - .5; scene.add( mesh ); } { const skyColor = 0xB1E1FF; // light blue const groundColor = 0xB97A20; // brownish orange const intensity = 2; const light = new THREE.HemisphereLight( skyColor, groundColor, intensity ); scene.add( light ); } { const color = 0xFFFFFF; const intensity = 2.5; const light = new THREE.DirectionalLight( color, intensity ); light.position.set( 5, 10, 2 ); scene.add( light ); scene.add( light.target ); } function frameArea( sizeToFitOnScreen, boxSize, boxCenter, camera ) { const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5; const halfFovY = THREE.MathUtils.degToRad( camera.fov * .5 ); const distance = halfSizeToFitOnScreen / Math.tan( halfFovY ); // compute a unit vector that points in the direction the camera is now // in the xz plane from the center of the box const direction = ( new THREE.Vector3() ) .subVectors( camera.position, boxCenter ) .multiply( new THREE.Vector3( 1, 0, 1 ) ) .normalize(); // move the camera to a position distance units way from the center // in whatever direction the camera was from the center already camera.position.copy( direction.multiplyScalar( distance ).add( boxCenter ) ); // pick some near and far values for the frustum that // will contain the box. camera.near = boxSize / 100; camera.far = boxSize * 100; camera.updateProjectionMatrix(); // point the camera to look at the center of the box camera.lookAt( boxCenter.x, boxCenter.y, boxCenter.z ); } { const objLoader = new OBJLoader(); objLoader.load( 'resources/models/windmill_2/windmill.obj', ( root ) => { root.updateMatrixWorld(); scene.add( root ); // compute the box that contains all the stuff // from root and below const box = new THREE.Box3().setFromObject( root ); const boxSize = box.getSize( new THREE.Vector3() ).length(); const boxCenter = box.getCenter( new THREE.Vector3() ); // set the camera to frame the box frameArea( boxSize * 1.2, boxSize, boxCenter, camera ); // update the Trackball controls to handle the new size controls.maxDistance = boxSize * 10; controls.target.copy( boxCenter ); controls.update(); } ); } function resizeRendererToDisplaySize( renderer ) { const canvas = renderer.domElement; const width = canvas.clientWidth; const height = canvas.clientHeight; const needResize = canvas.width !== width || canvas.height !== height; if ( needResize ) { renderer.setSize( width, height, false ); } return needResize; } function render() { if ( resizeRendererToDisplaySize( renderer ) ) { const canvas = renderer.domElement; camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix(); } renderer.render( scene, camera ); requestAnimationFrame( render ); } requestAnimationFrame( render ); } main(); </script> </html>