<!-- Licensed under a BSD license. See license.html for license --> <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> <title>Three.js - Load .GLTF - Car Path Fixed</title> <style> html, body { margin: 0; height: 100%; } #c { width: 100%; height: 100%; display: block; } </style> </head> <body> <canvas id="c"></canvas> </body> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../../build/three.module.js", "three/addons/": "../../examples/jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'; function main() { const canvas = document.querySelector( '#c' ); const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } ); const fov = 45; const aspect = 2; // the canvas default const near = 0.1; const far = 100; const camera = new THREE.PerspectiveCamera( fov, aspect, near, far ); camera.position.set( 0, 10, 20 ); const controls = new OrbitControls( camera, canvas ); controls.target.set( 0, 5, 0 ); controls.update(); const scene = new THREE.Scene(); scene.background = new THREE.Color( 'black' ); { const planeSize = 40; const loader = new THREE.TextureLoader(); const texture = loader.load( 'resources/images/checker.png' ); texture.wrapS = THREE.RepeatWrapping; texture.wrapT = THREE.RepeatWrapping; texture.magFilter = THREE.NearestFilter; texture.colorSpace = THREE.SRGBColorSpace; const repeats = planeSize / 2; texture.repeat.set( repeats, repeats ); const planeGeo = new THREE.PlaneGeometry( planeSize, planeSize ); const planeMat = new THREE.MeshPhongMaterial( { map: texture, side: THREE.DoubleSide, } ); const mesh = new THREE.Mesh( planeGeo, planeMat ); mesh.rotation.x = Math.PI * - .5; scene.add( mesh ); } { const skyColor = 0xB1E1FF; // light blue const groundColor = 0xB97A20; // brownish orange const intensity = 2; const light = new THREE.HemisphereLight( skyColor, groundColor, intensity ); scene.add( light ); } { const color = 0xFFFFFF; const intensity = 2.5; const light = new THREE.DirectionalLight( color, intensity ); light.position.set( 5, 10, 2 ); scene.add( light ); scene.add( light.target ); } function frameArea( sizeToFitOnScreen, boxSize, boxCenter, camera ) { const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5; const halfFovY = THREE.MathUtils.degToRad( camera.fov * .5 ); const distance = halfSizeToFitOnScreen / Math.tan( halfFovY ); // compute a unit vector that points in the direction the camera is now // in the xz plane from the center of the box const direction = ( new THREE.Vector3() ) .subVectors( camera.position, boxCenter ) .multiply( new THREE.Vector3( 1, 0, 1 ) ) .normalize(); // move the camera to a position distance units way from the center // in whatever direction the camera was from the center already camera.position.copy( direction.multiplyScalar( distance ).add( boxCenter ) ); // pick some near and far values for the frustum that // will contain the box. camera.near = boxSize / 100; camera.far = boxSize * 100; camera.updateProjectionMatrix(); // point the camera to look at the center of the box camera.lookAt( boxCenter.x, boxCenter.y, boxCenter.z ); } let curve; let curveObject; { const controlPoints = [ [ 1.118281, 5.115846, - 3.681386 ], [ 3.948875, 5.115846, - 3.641834 ], [ 3.960072, 5.115846, - 0.240352 ], [ 3.985447, 5.115846, 4.585005 ], [ - 3.793631, 5.115846, 4.585006 ], [ - 3.826839, 5.115846, - 14.736200 ], [ - 14.542292, 5.115846, - 14.765865 ], [ - 14.520929, 5.115846, - 3.627002 ], [ - 5.452815, 5.115846, - 3.634418 ], [ - 5.467251, 5.115846, 4.549161 ], [ - 13.266233, 5.115846, 4.567083 ], [ - 13.250067, 5.115846, - 13.499271 ], [ 4.081842, 5.115846, - 13.435463 ], [ 4.125436, 5.115846, - 5.334928 ], [ - 14.521364, 5.115846, - 5.239871 ], [ - 14.510466, 5.115846, 5.486727 ], [ 5.745666, 5.115846, 5.510492 ], [ 5.787942, 5.115846, - 14.728308 ], [ - 5.423720, 5.115846, - 14.761919 ], [ - 5.373599, 5.115846, - 3.704133 ], [ 1.004861, 5.115846, - 3.641834 ], ]; const p0 = new THREE.Vector3(); const p1 = new THREE.Vector3(); curve = new THREE.CatmullRomCurve3( controlPoints.map( ( p, ndx ) => { p0.set( ...p ); p1.set( ...controlPoints[ ( ndx + 1 ) % controlPoints.length ] ); return [ ( new THREE.Vector3() ).copy( p0 ), ( new THREE.Vector3() ).lerpVectors( p0, p1, 0.1 ), ( new THREE.Vector3() ).lerpVectors( p0, p1, 0.9 ), ]; } ).flat(), true, ); { const points = curve.getPoints( 250 ); const geometry = new THREE.BufferGeometry().setFromPoints( points ); const material = new THREE.LineBasicMaterial( { color: 0xff0000 } ); curveObject = new THREE.Line( geometry, material ); curveObject.scale.set( 100, 100, 100 ); curveObject.position.y = - 621; //curveObject.visible = false; material.depthTest = false; curveObject.renderOrder = 1; scene.add( curveObject ); } } const cars = []; { const gltfLoader = new GLTFLoader(); gltfLoader.load( 'resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', ( gltf ) => { const root = gltf.scene; scene.add( root ); const loadedCars = root.getObjectByName( 'Cars' ); const fixes = [ { prefix: 'Car_08', rot: [ Math.PI * .5, 0, Math.PI * .5 ], }, { prefix: 'CAR_03', rot: [ 0, Math.PI, 0 ], }, { prefix: 'Car_04', rot: [ 0, Math.PI, 0 ], }, ]; root.updateMatrixWorld(); for ( const car of loadedCars.children.slice() ) { const fix = fixes.find( fix => car.name.startsWith( fix.prefix ) ); const obj = new THREE.Object3D(); car.getWorldPosition( obj.position ); car.position.set( 0, 0, 0 ); car.rotation.set( ...fix.rot ); obj.add( car ); scene.add( obj ); cars.push( obj ); } // compute the box that contains all the stuff // from root and below const box = new THREE.Box3().setFromObject( root ); const boxSize = box.getSize( new THREE.Vector3() ).length(); const boxCenter = box.getCenter( new THREE.Vector3() ); // set the camera to frame the box frameArea( boxSize * 0.5, boxSize, boxCenter, camera ); // update the Trackball controls to handle the new size controls.maxDistance = boxSize * 10; controls.target.copy( boxCenter ); controls.update(); } ); } function resizeRendererToDisplaySize( renderer ) { const canvas = renderer.domElement; const width = canvas.clientWidth; const height = canvas.clientHeight; const needResize = canvas.width !== width || canvas.height !== height; if ( needResize ) { renderer.setSize( width, height, false ); } return needResize; } function render( time ) { time *= 0.001; // convert to seconds if ( resizeRendererToDisplaySize( renderer ) ) { const canvas = renderer.domElement; camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix(); } for ( const car of cars ) { car.rotation.y = time; } renderer.render( scene, camera ); requestAnimationFrame( render ); } requestAnimationFrame( render ); } main(); </script> </html>