<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - postprocessing - afterimage</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> </head> <body> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js'; import { RenderPass } from 'three/addons/postprocessing/RenderPass.js'; import { AfterimagePass } from 'three/addons/postprocessing/AfterimagePass.js'; import { OutputPass } from 'three/addons/postprocessing/OutputPass.js'; let camera, scene, renderer, composer; let mesh; let afterimagePass; const params = { enable: true }; init(); createGUI(); animate(); function init() { renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.z = 400; scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0x000000, 1, 1000 ); const geometry = new THREE.BoxGeometry( 150, 150, 150, 2, 2, 2 ); const material = new THREE.MeshNormalMaterial(); mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); // postprocessing composer = new EffectComposer( renderer ); composer.addPass( new RenderPass( scene, camera ) ); afterimagePass = new AfterimagePass(); composer.addPass( afterimagePass ); const outputPass = new OutputPass(); composer.addPass( outputPass ); window.addEventListener( 'resize', onWindowResize ); if ( typeof TESTING !== 'undefined' ) { for ( let i = 0; i < 45; i ++ ) { render(); } } } function createGUI() { const gui = new GUI( { title: 'Damp setting' } ); gui.add( afterimagePass.uniforms[ 'damp' ], 'value', 0, 1 ).step( 0.001 ); gui.add( params, 'enable' ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); composer.setSize( window.innerWidth, window.innerHeight ); } function render() { mesh.rotation.x += 0.005; mesh.rotation.y += 0.01; afterimagePass.enabled = params.enable; composer.render(); } function animate() { requestAnimationFrame( animate ); render(); } </script> </body> </html>