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		<title>three.js webgl - material instance uniform</title>
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			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl material instance uniform
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		<!-- Import maps polyfill -->
		<!-- Remove this when import maps will be widely supported -->
		<script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script>

		<script type="importmap">
			{
				"imports": {
					"three": "../build/three.module.js",
					"three/addons/": "./jsm/",
					"three/nodes": "./jsm/nodes/Nodes.js"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';
			import { MeshStandardNodeMaterial, Node, NodeUpdateType, nodeObject, uniform, cubeTexture } from 'three/nodes';

			import Stats from 'three/addons/libs/stats.module.js';

			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

			import { nodeFrame } from 'three/addons/renderers/webgl/nodes/WebGLNodes.js';

			class InstanceUniformNode extends Node {

				constructor() {

					super( 'vec3' );

					this.updateType = NodeUpdateType.OBJECT;

					this.uniformNode = uniform( new THREE.Color() );

				}

				update( frame ) {

					this.uniformNode.value.copy( frame.object.color );

				}

				generate( builder, output ) {

					return this.uniformNode.build( builder, output );

				}

			}

			let stats;

			let camera, scene, renderer;
			let controls;
			let pointLight;

			const objects = [];

			init();
			animate();

			function init() {

				const container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 400 );
				camera.position.set( 0, 20, 120 );

				scene = new THREE.Scene();

				// Grid

				const helper = new THREE.GridHelper( 100, 40, 0x303030, 0x303030 );
				helper.position.y = - 7.5;
				scene.add( helper );

				// CubeMap

				const path = 'textures/cube/SwedishRoyalCastle/';
				const format = '.jpg';
				const urls = [
					path + 'px' + format, path + 'nx' + format,
					path + 'py' + format, path + 'ny' + format,
					path + 'pz' + format, path + 'nz' + format
				];

				const cubeMap = new THREE.CubeTextureLoader().load( urls );

				// Material

				const instanceUniform = nodeObject( new InstanceUniformNode() );
				const cubeTextureNode = cubeTexture( cubeMap );

				const material = new MeshStandardNodeMaterial();
				material.colorNode = instanceUniform.add( cubeTextureNode );
				material.emissiveNode = instanceUniform.mul( cubeTextureNode );

				// Spheres geometry

				const geometry = new THREE.SphereGeometry( 7, 32, 16 );

				for ( let i = 0, l = 12; i < l; i ++ ) {

					addMesh( geometry, material );

				}

				// Lights

				scene.add( new THREE.AmbientLight( 0x444444 ) );

				const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.4 );

				directionalLight.position.x = Math.random() - 0.5;
				directionalLight.position.y = Math.random() - 0.5;
				directionalLight.position.z = Math.random() - 0.5;
				directionalLight.position.normalize();

				scene.add( directionalLight );

				pointLight = new THREE.PointLight( 0xffffff, 1000 );
				scene.add( pointLight );

				pointLight.add( new THREE.Mesh( new THREE.SphereGeometry( 0.4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) ) );

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );

				//

				controls = new OrbitControls( camera, renderer.domElement );
				controls.minDistance = 40;
				controls.maxDistance = 200;

				//

				stats = new Stats();
				container.appendChild( stats.dom );

				//

				window.addEventListener( 'resize', onWindowResize );

			}

			function addMesh( geometry, material ) {

				const mesh = new THREE.Mesh( geometry, material );

				mesh.color = new THREE.Color( Math.random() * 0xffffff );

				mesh.position.x = ( objects.length % 4 ) * 20 - 30;
				mesh.position.z = Math.floor( objects.length / 4 ) * 20 - 20;

				mesh.rotation.x = Math.random() * 200 - 100;
				mesh.rotation.y = Math.random() * 200 - 100;
				mesh.rotation.z = Math.random() * 200 - 100;

				objects.push( mesh );

				scene.add( mesh );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			//

			function animate() {

				requestAnimationFrame( animate );

				nodeFrame.update();

				render();
				stats.update();

			}

			function render() {

				const timer = 0.0001 * Date.now();

				for ( let i = 0, l = objects.length; i < l; i ++ ) {

					const object = objects[ i ];

					object.rotation.x += 0.01;
					object.rotation.y += 0.005;

				}

				pointLight.position.x = Math.sin( timer * 7 ) * 30;
				pointLight.position.y = Math.cos( timer * 5 ) * 40;
				pointLight.position.z = Math.cos( timer * 3 ) * 30;

				renderer.render( scene, camera );

			}

		</script>

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