<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - materials - HDR texture loader</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> </head> <body> <!-- <div id="info"> <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl HDR (RGBE) texture loader example<br/> Image courtesy of <a href="http://www.pauldebevec.com/Research/HDR/" target="_blank" rel="noopener">Paul Debevec</a>. </div> --> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; import { RGBELoader } from 'three/addons/loaders/RGBELoader.js'; const params = { exposure: 2.0 }; let renderer, scene, camera; init(); function init() { renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); renderer.toneMapping = THREE.ReinhardToneMapping; renderer.toneMappingExposure = params.exposure; scene = new THREE.Scene(); const aspect = window.innerWidth / window.innerHeight; camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 ); new RGBELoader() .load( 'textures/memorial.hdr', function ( texture, textureData ) { //console.log( textureData ); //console.log( texture ); const material = new THREE.MeshBasicMaterial( { map: texture } ); const quad = new THREE.PlaneGeometry( 1.5 * textureData.width / textureData.height, 1.5 ); const mesh = new THREE.Mesh( quad, material ); scene.add( mesh ); render(); } ); // const gui = new GUI(); gui.add( params, 'exposure', 0, 4, 0.01 ).onChange( render ); gui.open(); // window.addEventListener( 'resize', onWindowResize ); } function onWindowResize() { const aspect = window.innerWidth / window.innerHeight; const frustumHeight = camera.top - camera.bottom; camera.left = - frustumHeight * aspect / 2; camera.right = frustumHeight * aspect / 2; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); render(); } // function render() { renderer.toneMappingExposure = params.exposure; renderer.render( scene, camera ); } </script> </body> </html>