<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - loaders - MMD loader</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> <style> body { background-color: #fff; color: #444; } a { color: #08f; } </style> </head> <body> <div id="info"> <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br /> <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br /> Copyright <a href="https://sites.google.com/view/evpvp/" target="_blank" rel="noopener">Model Data</a> <a href="http://seiga.nicovideo.jp/seiga/im5162984" target="_blank" rel="noopener">Pose Data</a> </div> <script src="jsm/libs/ammo.wasm.js"></script> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js'; import { MMDLoader } from 'three/addons/loaders/MMDLoader.js'; import { MMDAnimationHelper } from 'three/addons/animation/MMDAnimationHelper.js'; let camera, scene, renderer, effect; let mesh, helper; const vpds = []; Ammo().then( function ( AmmoLib ) { Ammo = AmmoLib; init(); animate(); } ); function init() { const container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 ); camera.position.z = 25; // scene scene = new THREE.Scene(); scene.background = new THREE.Color( 0xffffff ); const ambient = new THREE.AmbientLight( 0xaaaaaa, 3 ); scene.add( ambient ); const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 ); directionalLight.position.set( - 1, 1, 1 ).normalize(); scene.add( directionalLight ); // renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); effect = new OutlineEffect( renderer ); // model function onProgress( xhr ) { if ( xhr.lengthComputable ) { const percentComplete = xhr.loaded / xhr.total * 100; console.log( Math.round( percentComplete, 2 ) + '% downloaded' ); } } const modelFile = 'models/mmd/miku/miku_v2.pmd'; const vpdFiles = [ 'models/mmd/vpds/01.vpd', 'models/mmd/vpds/02.vpd', 'models/mmd/vpds/03.vpd', 'models/mmd/vpds/04.vpd', 'models/mmd/vpds/05.vpd', 'models/mmd/vpds/06.vpd', 'models/mmd/vpds/07.vpd', 'models/mmd/vpds/08.vpd', //'models/mmd/vpds/09.vpd', //'models/mmd/vpds/10.vpd', 'models/mmd/vpds/11.vpd' ]; helper = new MMDAnimationHelper(); const loader = new MMDLoader(); loader.load( modelFile, function ( object ) { mesh = object; mesh.position.y = - 10; scene.add( mesh ); let vpdIndex = 0; function loadVpd() { const vpdFile = vpdFiles[ vpdIndex ]; loader.loadVPD( vpdFile, false, function ( vpd ) { vpds.push( vpd ); vpdIndex ++; if ( vpdIndex < vpdFiles.length ) { loadVpd(); } else { initGui(); } }, onProgress, null ); } loadVpd(); }, onProgress, null ); // window.addEventListener( 'resize', onWindowResize ); function initGui() { const gui = new GUI(); const dictionary = mesh.morphTargetDictionary; const controls = {}; const keys = []; const poses = gui.addFolder( 'Poses' ); const morphs = gui.addFolder( 'Morphs' ); function getBaseName( s ) { return s.slice( s.lastIndexOf( '/' ) + 1 ); } function initControls() { for ( const key in dictionary ) { controls[ key ] = 0.0; } controls.pose = - 1; for ( let i = 0; i < vpdFiles.length; i ++ ) { controls[ getBaseName( vpdFiles[ i ] ) ] = false; } } function initKeys() { for ( const key in dictionary ) { keys.push( key ); } } function initPoses() { const files = { default: - 1 }; for ( let i = 0; i < vpdFiles.length; i ++ ) { files[ getBaseName( vpdFiles[ i ] ) ] = i; } poses.add( controls, 'pose', files ).onChange( onChangePose ); } function initMorphs() { for ( const key in dictionary ) { morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph ); } } function onChangeMorph() { for ( let i = 0; i < keys.length; i ++ ) { const key = keys[ i ]; const value = controls[ key ]; mesh.morphTargetInfluences[ i ] = value; } } function onChangePose() { const index = parseInt( controls.pose ); if ( index === - 1 ) { mesh.pose(); } else { helper.pose( mesh, vpds[ index ] ); } } initControls(); initKeys(); initPoses(); initMorphs(); onChangeMorph(); onChangePose(); poses.open(); morphs.open(); } } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); effect.setSize( window.innerWidth, window.innerHeight ); } // function animate() { requestAnimationFrame( animate ); render(); } function render() { effect.render( scene, camera ); } </script> </body> </html>