<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - cameras</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> <style> b { color: lightgreen; } </style> </head> <body> <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - cameras<br/> <b>O</b> orthographic <b>P</b> perspective </div> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import Stats from 'three/addons/libs/stats.module.js'; let SCREEN_WIDTH = window.innerWidth; let SCREEN_HEIGHT = window.innerHeight; let aspect = SCREEN_WIDTH / SCREEN_HEIGHT; let container, stats; let camera, scene, renderer, mesh; let cameraRig, activeCamera, activeHelper; let cameraPerspective, cameraOrtho; let cameraPerspectiveHelper, cameraOrthoHelper; const frustumSize = 600; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); scene = new THREE.Scene(); // camera = new THREE.PerspectiveCamera( 50, 0.5 * aspect, 1, 10000 ); camera.position.z = 2500; cameraPerspective = new THREE.PerspectiveCamera( 50, 0.5 * aspect, 150, 1000 ); cameraPerspectiveHelper = new THREE.CameraHelper( cameraPerspective ); scene.add( cameraPerspectiveHelper ); // cameraOrtho = new THREE.OrthographicCamera( 0.5 * frustumSize * aspect / - 2, 0.5 * frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 150, 1000 ); cameraOrthoHelper = new THREE.CameraHelper( cameraOrtho ); scene.add( cameraOrthoHelper ); // activeCamera = cameraPerspective; activeHelper = cameraPerspectiveHelper; // counteract different front orientation of cameras vs rig cameraOrtho.rotation.y = Math.PI; cameraPerspective.rotation.y = Math.PI; cameraRig = new THREE.Group(); cameraRig.add( cameraPerspective ); cameraRig.add( cameraOrtho ); scene.add( cameraRig ); // mesh = new THREE.Mesh( new THREE.SphereGeometry( 100, 16, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } ) ); scene.add( mesh ); const mesh2 = new THREE.Mesh( new THREE.SphereGeometry( 50, 16, 8 ), new THREE.MeshBasicMaterial( { color: 0x00ff00, wireframe: true } ) ); mesh2.position.y = 150; mesh.add( mesh2 ); const mesh3 = new THREE.Mesh( new THREE.SphereGeometry( 5, 16, 8 ), new THREE.MeshBasicMaterial( { color: 0x0000ff, wireframe: true } ) ); mesh3.position.z = 150; cameraRig.add( mesh3 ); // const geometry = new THREE.BufferGeometry(); const vertices = []; for ( let i = 0; i < 10000; i ++ ) { vertices.push( THREE.MathUtils.randFloatSpread( 2000 ) ); // x vertices.push( THREE.MathUtils.randFloatSpread( 2000 ) ); // y vertices.push( THREE.MathUtils.randFloatSpread( 2000 ) ); // z } geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); const particles = new THREE.Points( geometry, new THREE.PointsMaterial( { color: 0x888888 } ) ); scene.add( particles ); // renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); container.appendChild( renderer.domElement ); renderer.autoClear = false; // stats = new Stats(); container.appendChild( stats.dom ); // window.addEventListener( 'resize', onWindowResize ); document.addEventListener( 'keydown', onKeyDown ); } // function onKeyDown( event ) { switch ( event.keyCode ) { case 79: /*O*/ activeCamera = cameraOrtho; activeHelper = cameraOrthoHelper; break; case 80: /*P*/ activeCamera = cameraPerspective; activeHelper = cameraPerspectiveHelper; break; } } // function onWindowResize() { SCREEN_WIDTH = window.innerWidth; SCREEN_HEIGHT = window.innerHeight; aspect = SCREEN_WIDTH / SCREEN_HEIGHT; renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); camera.aspect = 0.5 * aspect; camera.updateProjectionMatrix(); cameraPerspective.aspect = 0.5 * aspect; cameraPerspective.updateProjectionMatrix(); cameraOrtho.left = - 0.5 * frustumSize * aspect / 2; cameraOrtho.right = 0.5 * frustumSize * aspect / 2; cameraOrtho.top = frustumSize / 2; cameraOrtho.bottom = - frustumSize / 2; cameraOrtho.updateProjectionMatrix(); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { const r = Date.now() * 0.0005; mesh.position.x = 700 * Math.cos( r ); mesh.position.z = 700 * Math.sin( r ); mesh.position.y = 700 * Math.sin( r ); mesh.children[ 0 ].position.x = 70 * Math.cos( 2 * r ); mesh.children[ 0 ].position.z = 70 * Math.sin( r ); if ( activeCamera === cameraPerspective ) { cameraPerspective.fov = 35 + 30 * Math.sin( 0.5 * r ); cameraPerspective.far = mesh.position.length(); cameraPerspective.updateProjectionMatrix(); cameraPerspectiveHelper.update(); cameraPerspectiveHelper.visible = true; cameraOrthoHelper.visible = false; } else { cameraOrtho.far = mesh.position.length(); cameraOrtho.updateProjectionMatrix(); cameraOrthoHelper.update(); cameraOrthoHelper.visible = true; cameraPerspectiveHelper.visible = false; } cameraRig.lookAt( mesh.position ); renderer.clear(); activeHelper.visible = false; renderer.setViewport( 0, 0, SCREEN_WIDTH / 2, SCREEN_HEIGHT ); renderer.render( scene, activeCamera ); activeHelper.visible = true; renderer.setViewport( SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2, SCREEN_HEIGHT ); renderer.render( scene, camera ); } </script> </body> </html>