<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js WebGL 2 - Multisampled Renderbuffers</title>
		<meta charset="UTF-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
		<style>
			body {
				background-color: #fff;
				color: #222;
			}

			a {
				color: #08f;
			}

			#container {
				position: absolute;
				top: 70px;
				width: 100%;
				bottom: 0px;
			}
		</style>
	</head>

	<body>

		<div id="info">
			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Multisampled Renderbuffers<br />
			Left: WebGLRenderTarget, Right: WebGLMultisampleRenderTarget.
		</div>
		<div id="container">
		</div>

		<!-- Import maps polyfill -->
		<!-- Remove this when import maps will be widely supported -->
		<script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script>

		<script type="importmap">
			{
				"imports": {
					"three": "../build/three.module.js",
					"three/addons/": "./jsm/"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
			import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
			import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
			import WebGL from 'three/addons/capabilities/WebGL.js';
			import { GUI } from 'three/addons/libs/lil-gui.module.min.js';

			let camera, renderer, group, container;

			let composer1, composer2;

			const params = {

				animate: true,

			};

			init();

			function init() {

				if ( WebGL.isWebGL2Available() === false ) {

					document.body.appendChild( WebGL.getWebGL2ErrorMessage() );
					return;

				}

				container = document.getElementById( 'container' );

				camera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 10, 2000 );
				camera.position.z = 500;

				const scene = new THREE.Scene();
				scene.background = new THREE.Color( 0xffffff );
				scene.fog = new THREE.Fog( 0xcccccc, 100, 1500 );

				//

				const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x222222, 5 );
				hemiLight.position.set( 1, 1, 1 );
				scene.add( hemiLight );

				//

				group = new THREE.Group();

				const geometry = new THREE.SphereGeometry( 10, 64, 40 );
				const material = new THREE.MeshLambertMaterial( {
					color: 0xee0808,
					polygonOffset: true,
					polygonOffsetFactor: 1, // positive value pushes polygon further away
					polygonOffsetUnits: 1

				} );
				const material2 = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );

				for ( let i = 0; i < 50; i ++ ) {

					const mesh = new THREE.Mesh( geometry, material );
					mesh.position.x = Math.random() * 600 - 300;
					mesh.position.y = Math.random() * 600 - 300;
					mesh.position.z = Math.random() * 600 - 300;
					mesh.rotation.x = Math.random();
					mesh.rotation.z = Math.random();
					mesh.scale.setScalar( Math.random() * 5 + 5 );
					group.add( mesh );

					const mesh2 = new THREE.Mesh( geometry, material2 );
					mesh2.position.copy( mesh.position );
					mesh2.rotation.copy( mesh.rotation );
					mesh2.scale.copy( mesh.scale );
					group.add( mesh2 );

				}

				scene.add( group );

				//

				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( container.offsetWidth, container.offsetHeight );
				renderer.autoClear = false;
				container.appendChild( renderer.domElement );

				//

				const size = renderer.getDrawingBufferSize( new THREE.Vector2() );
				const renderTarget = new THREE.WebGLRenderTarget( size.width, size.height, { samples: 4 } );

				const renderPass = new RenderPass( scene, camera );
				const outputPass = new OutputPass();

				//

				composer1 = new EffectComposer( renderer );
				composer1.addPass( renderPass );
				composer1.addPass( outputPass );

				//

				composer2 = new EffectComposer( renderer, renderTarget );
				composer2.addPass( renderPass );
				composer2.addPass( outputPass );

				//

				const gui = new GUI();
				gui.add( params, 'animate' );

				//

				window.addEventListener( 'resize', onWindowResize );

				animate();

			}

			function onWindowResize() {

				camera.aspect = container.offsetWidth / container.offsetHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( container.offsetWidth, container.offsetHeight );
				composer1.setSize( container.offsetWidth, container.offsetHeight );
				composer2.setSize( container.offsetWidth, container.offsetHeight );

			}

			function animate() {

				requestAnimationFrame( animate );

				const halfWidth = container.offsetWidth / 2;

				if ( params.animate ) {

					group.rotation.y += 0.002;

				}

				renderer.setScissorTest( true );

				renderer.setScissor( 0, 0, halfWidth - 1, container.offsetHeight );
				composer1.render();

				renderer.setScissor( halfWidth, 0, halfWidth, container.offsetHeight );
				composer2.render();

				renderer.setScissorTest( false );

			}

		</script>
	</body>
</html>