<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - materials - wireframe</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
	</head>
	<body>
		<div id="info">
			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - materials - wireframe
		</div>

		<script type="x-shader/x-vertex" id="vertexShader">

			attribute vec3 center;
			varying vec3 vCenter;

			void main() {

				vCenter = center;

				gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );

			}

		</script>

		<script type="x-shader/x-fragment" id="fragmentShader">

			uniform float thickness;

			varying vec3 vCenter;

			void main() {

				vec3 afwidth = fwidth( vCenter.xyz );

				vec3 edge3 = smoothstep( ( thickness - 1.0 ) * afwidth, thickness * afwidth, vCenter.xyz );

				float edge = 1.0 - min( min( edge3.x, edge3.y ), edge3.z );

				gl_FragColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 );
				gl_FragColor.a = edge;

			}

		</script>

		<!-- Import maps polyfill -->
		<!-- Remove this when import maps will be widely supported -->
		<script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script>

		<script type="importmap">
			{
				"imports": {
					"three": "../build/three.module.js",
					"three/addons/": "./jsm/"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

			import { GUI } from 'three/addons/libs/lil-gui.module.min.js';

			const API = {
				thickness: 1
			};

			let renderer, scene, camera, mesh2;

			init();

			function init() {

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				scene = new THREE.Scene();

				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
				camera.position.z = 200;

				const controls = new OrbitControls( camera, renderer.domElement );
				controls.addEventListener( 'change', render ); // use if there is no animation loop
				controls.enablePan = false;
				controls.enableZoom = false;

				new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {

					geometry.deleteAttribute( 'normal' );
					geometry.deleteAttribute( 'uv' );

					setupAttributes( geometry );

					// left

					const material1 = new THREE.MeshBasicMaterial( {

						color: 0xe0e0ff,
						wireframe: true

					} );

					const mesh1 = new THREE.Mesh( geometry, material1 );
					mesh1.position.set( - 40, 0, 0 );

					scene.add( mesh1 );

					// right

					const material2 = new THREE.ShaderMaterial( {

						uniforms: { 'thickness': { value: API.thickness } },
						vertexShader: document.getElementById( 'vertexShader' ).textContent,
						fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
						side: THREE.DoubleSide,
						alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"

					} );
					material2.extensions.derivatives = true;

					mesh2 = new THREE.Mesh( geometry, material2 );
					mesh2.position.set( 40, 0, 0 );

					scene.add( mesh2 );

					//

					render();

				} );

				//

				const gui = new GUI();

				gui.add( API, 'thickness', 0, 4 ).onChange( function () {

					mesh2.material.uniforms.thickness.value = API.thickness;
					render();

				} );

				gui.open();

				//

				window.addEventListener( 'resize', onWindowResize );

			}

			function setupAttributes( geometry ) {

				const vectors = [
					new THREE.Vector3( 1, 0, 0 ),
					new THREE.Vector3( 0, 1, 0 ),
					new THREE.Vector3( 0, 0, 1 )
				];

				const position = geometry.attributes.position;
				const centers = new Float32Array( position.count * 3 );

				for ( let i = 0, l = position.count; i < l; i ++ ) {

					vectors[ i % 3 ].toArray( centers, i * 3 );

				}

				geometry.setAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function render() {

				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>