<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - materials - wireframe</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> </head> <body> <div id="info"> <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - materials - wireframe </div> <script type="x-shader/x-vertex" id="vertexShader"> attribute vec3 center; varying vec3 vCenter; void main() { vCenter = center; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } </script> <script type="x-shader/x-fragment" id="fragmentShader"> uniform float thickness; varying vec3 vCenter; void main() { vec3 afwidth = fwidth( vCenter.xyz ); vec3 edge3 = smoothstep( ( thickness - 1.0 ) * afwidth, thickness * afwidth, vCenter.xyz ); float edge = 1.0 - min( min( edge3.x, edge3.y ), edge3.z ); gl_FragColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 ); gl_FragColor.a = edge; } </script> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; const API = { thickness: 1 }; let renderer, scene, camera, mesh2; init(); function init() { renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 ); camera.position.z = 200; const controls = new OrbitControls( camera, renderer.domElement ); controls.addEventListener( 'change', render ); // use if there is no animation loop controls.enablePan = false; controls.enableZoom = false; new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) { geometry.deleteAttribute( 'normal' ); geometry.deleteAttribute( 'uv' ); setupAttributes( geometry ); // left const material1 = new THREE.MeshBasicMaterial( { color: 0xe0e0ff, wireframe: true } ); const mesh1 = new THREE.Mesh( geometry, material1 ); mesh1.position.set( - 40, 0, 0 ); scene.add( mesh1 ); // right const material2 = new THREE.ShaderMaterial( { uniforms: { 'thickness': { value: API.thickness } }, vertexShader: document.getElementById( 'vertexShader' ).textContent, fragmentShader: document.getElementById( 'fragmentShader' ).textContent, side: THREE.DoubleSide, alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true" } ); material2.extensions.derivatives = true; mesh2 = new THREE.Mesh( geometry, material2 ); mesh2.position.set( 40, 0, 0 ); scene.add( mesh2 ); // render(); } ); // const gui = new GUI(); gui.add( API, 'thickness', 0, 4 ).onChange( function () { mesh2.material.uniforms.thickness.value = API.thickness; render(); } ); gui.open(); // window.addEventListener( 'resize', onWindowResize ); } function setupAttributes( geometry ) { const vectors = [ new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 1 ) ]; const position = geometry.attributes.position; const centers = new Float32Array( position.count * 3 ); for ( let i = 0, l = position.count; i < l; i ++ ) { vectors[ i % 3 ].toArray( centers, i * 3 ); } geometry.setAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function render() { renderer.render( scene, camera ); } </script> </body> </html>