<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - OBJLoader + MTLLoader</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> </head> <body> <div id="info"> <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader + MTLLoader </div> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { MTLLoader } from 'three/addons/loaders/MTLLoader.js'; import { OBJLoader } from 'three/addons/loaders/OBJLoader.js'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; let camera, scene, renderer; init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 ); camera.position.z = 2.5; // scene scene = new THREE.Scene(); const ambientLight = new THREE.AmbientLight( 0xffffff ); scene.add( ambientLight ); const pointLight = new THREE.PointLight( 0xffffff, 15 ); camera.add( pointLight ); scene.add( camera ); // model const onProgress = function ( xhr ) { if ( xhr.lengthComputable ) { const percentComplete = xhr.loaded / xhr.total * 100; console.log( Math.round( percentComplete, 2 ) + '% downloaded' ); } }; new MTLLoader() .setPath( 'models/obj/male02/' ) .load( 'male02.mtl', function ( materials ) { materials.preload(); new OBJLoader() .setMaterials( materials ) .setPath( 'models/obj/male02/' ) .load( 'male02.obj', function ( object ) { object.position.y = - 0.95; object.scale.setScalar( 0.01 ); scene.add( object ); }, onProgress ); } ); // renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); // const controls = new OrbitControls( camera, renderer.domElement ); controls.minDistance = 2; controls.maxDistance = 5; // window.addEventListener( 'resize', onWindowResize ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function animate() { requestAnimationFrame( animate ); renderer.render( scene, camera ); } </script> </body> </html>