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		<title>three.js webgl - OBJLoader + MTLLoader</title>
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		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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	<body>
		<div id="info">
		<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader + MTLLoader
		</div>

		<!-- Import maps polyfill -->
		<!-- Remove this when import maps will be widely supported -->
		<script async src="https://unpkg.com/es-module-shims@1.8.0/dist/es-module-shims.js"></script>

		<script type="importmap">
			{
				"imports": {
					"three": "../build/three.module.js",
					"three/addons/": "./jsm/"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			import { MTLLoader } from 'three/addons/loaders/MTLLoader.js';
			import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

			let camera, scene, renderer;

			init();
			animate();


			function init() {

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
				camera.position.z = 2.5;

				// scene

				scene = new THREE.Scene();

				const ambientLight = new THREE.AmbientLight( 0xffffff );
				scene.add( ambientLight );

				const pointLight = new THREE.PointLight( 0xffffff, 15 );
				camera.add( pointLight );
				scene.add( camera );

				// model

				const onProgress = function ( xhr ) {

					if ( xhr.lengthComputable ) {

						const percentComplete = xhr.loaded / xhr.total * 100;
						console.log( Math.round( percentComplete, 2 ) + '% downloaded' );

					}

				};

				new MTLLoader()
					.setPath( 'models/obj/male02/' )
					.load( 'male02.mtl', function ( materials ) {

						materials.preload();

						new OBJLoader()
							.setMaterials( materials )
							.setPath( 'models/obj/male02/' )
							.load( 'male02.obj', function ( object ) {

								object.position.y = - 0.95;
								object.scale.setScalar( 0.01 );
								scene.add( object );

							}, onProgress );

					} );

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				//

				const controls = new  OrbitControls( camera, renderer.domElement );
				controls.minDistance = 2;
				controls.maxDistance = 5;

				//

				window.addEventListener( 'resize', onWindowResize );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			//

			function animate() {

				requestAnimationFrame( animate );
				renderer.render( scene, camera );
			
			}


		</script>

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