<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> [page:Loader] → <h1>[name]</h1> <p class="desc"> Loader for KTX 2.0 GPU Texture containers.<br><br> [link:http://github.khronos.org/KTX-Specification/ KTX 2.0] is a container format for various GPU texture formats. The loader supports Basis Universal GPU textures, which can be quickly transcoded to a wide variety of GPU texture compression formats. While KTX 2.0 also allows other hardware-specific formats, this loader does not yet parse them. </p> <p> This loader parses the KTX 2.0 container and transcodes to a supported GPU compressed texture format. The required WASM transcoder and JS wrapper are available from the [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/libs/basis examples/jsm/libs/basis] directory. </p> <h2>Import</h2> <p> [name] is an add-on, and must be imported explicitly. See [link:#manual/introduction/Installation Installation / Addons]. </p> <code> import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js'; </code> <h2>Code Example</h2> <code> var ktx2Loader = new THREE.KTX2Loader(); ktx2Loader.setTranscoderPath( 'examples/jsm/libs/basis/' ); ktx2Loader.detectSupport( renderer ); ktx2Loader.load( 'diffuse.ktx2', function ( texture ) { var material = new THREE.MeshStandardMaterial( { map: texture } ); }, function () { console.log( 'onProgress' ); }, function ( e ) { console.error( e ); } ); </code> <h2>Examples</h2> <p> [example:webgl_loader_texture_ktx2] </p> <h2>Browser compatibility</h2> <p> This loader relies on Web Assembly which is not supported in older browsers. </p> <br> <hr> <h2>Constructor</h2> <h3>[name]( [param:LoadingManager manager] )</h3> <p> [page:LoadingManager manager] — The [page:LoadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager]. </p> <p> Creates a new [name]. </p> <h2>Properties</h2> <p>See the base [page:Loader] class for common properties.</p> <h2>Methods</h2> <p>See the base [page:Loader] class for common methods.</p> <h3>[method:CompressedTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3> <p> [page:String url] — A string containing the path/URL of the `.ktx2` file.<br /> [page:Function onLoad] — A function to be called after the loading is successfully completed.<br /> [page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, that contains .[page:Integer total] and .[page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br /> [page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br /> </p> <p> Load from url and call the `onLoad` function with the transcoded [page:CompressedTexture]. </p> <h3>[method:this detectSupport]( [param:WebGLRenderer renderer] )</h3> <p> [page:WebGLRenderer renderer] — A renderer instance. </p> <p> Detects hardware support for available compressed texture formats, to determine the output format for the transcoder. Must be called before loading a texture. </p> <h3>[method:this setTranscoderPath]( [param:String path] )</h3> <p> [page:String path] — Path to folder containing the WASM transcoder and JS wrapper. </p> <p> The WASM transcoder and JS wrapper are available from the [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/libs/basis examples/jsm/libs/basis] directory. </p> <h3>[method:this setWorkerLimit]( [param:Number limit] )</h3> <p> [page:Number limit] — Maximum number of workers. Default is '4'. </p> <p> Sets the maximum number of web workers to be allocated by this instance. </p> <h3>[method:this dispose]()</h3> <p> Disposes the loader object, de-allocating any Web Workers created. </p> <h2>Source</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/KTX2Loader.js examples/jsm/loaders/KTX2Loader.js] </p> </body> </html>