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		<h1>[name]</h1>

		<p class="desc">
			A group of objects that receives a shared animation state.<br /><br />

			For an overview of the different elements of the three.js animation system
			see the "Animation System" article in the "Next Steps" section of the
			manual.
		</p>

		<h2>Usage:</h2>

		<p class="desc">
			Add objects you would otherwise pass as 'root' to the constructor or the
			[page:AnimationMixer.clipAction clipAction] method of [page:AnimationMixer AnimationMixer] and instead pass this object as 'root'.<br /><br />

			Note that objects of this class appear as one object to the mixer, so
			cache control of the individual objects must be done on the group.
		</p>

		<h2>Limitations</h2>
		<p class="desc">
			The animated properties must be compatible among all objects in the
			group.<br /><br />

			A single property can either be controlled through a target group or
			directly, but not both.
		</p>

		<h2>Constructor</h2>

		<h3>
			[name]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ...)
		</h3>
		<p>
			[page:Object obj] - an arbitrary number of meshes that share the same
			animation state.
		</p>

		<h2>Properties</h2>

		<h3>[property:Boolean isAnimationObjectGroup]</h3>
		<p>Read-only flag to check if a given object is of type [name].</p>

		<h3>[property:Object stats]</h3>
		<p>
			An object that contains some informations of this `AnimationObjectGroup`
			(total number, number in use, number of bindings per object)
		</p>

		<h3>[property:String uuid]</h3>
		<p>
			The [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID]
			of this `AnimationObjectGroup`. It gets automatically assigned and
			shouldn't be edited.
		</p>

		<h2>Methods</h2>

		<h3>[method:undefined add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )
		</h3>
		<p>Adds an arbitrary number of objects to this `AnimationObjectGroup`.</p>

		<h3>[method:undefined remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )
		</h3>
		<p>
			Removes an arbitrary number of objects from this `AnimationObjectGroup`.
		</p>

		<h3>[method:undefined uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )
		</h3>
		<p>
			Deallocates all memory resources for the passed objects of this
			`AnimationObjectGroup`.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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