<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> <h1>[name]</h1> <p class="desc"> A group of objects that receives a shared animation state.<br /><br /> For an overview of the different elements of the three.js animation system see the "Animation System" article in the "Next Steps" section of the manual. </p> <h2>Usage:</h2> <p class="desc"> Add objects you would otherwise pass as 'root' to the constructor or the [page:AnimationMixer.clipAction clipAction] method of [page:AnimationMixer AnimationMixer] and instead pass this object as 'root'.<br /><br /> Note that objects of this class appear as one object to the mixer, so cache control of the individual objects must be done on the group. </p> <h2>Limitations</h2> <p class="desc"> The animated properties must be compatible among all objects in the group.<br /><br /> A single property can either be controlled through a target group or directly, but not both. </p> <h2>Constructor</h2> <h3> [name]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ...) </h3> <p> [page:Object obj] - an arbitrary number of meshes that share the same animation state. </p> <h2>Properties</h2> <h3>[property:Boolean isAnimationObjectGroup]</h3> <p>Read-only flag to check if a given object is of type [name].</p> <h3>[property:Object stats]</h3> <p> An object that contains some informations of this `AnimationObjectGroup` (total number, number in use, number of bindings per object) </p> <h3>[property:String uuid]</h3> <p> The [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this `AnimationObjectGroup`. It gets automatically assigned and shouldn't be edited. </p> <h2>Methods</h2> <h3>[method:undefined add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... ) </h3> <p>Adds an arbitrary number of objects to this `AnimationObjectGroup`.</p> <h3>[method:undefined remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... ) </h3> <p> Removes an arbitrary number of objects from this `AnimationObjectGroup`. </p> <h3>[method:undefined uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... ) </h3> <p> Deallocates all memory resources for the passed objects of this `AnimationObjectGroup`. </p> <h2>Source</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </p> </body> </html>