<!DOCTYPE html> <html lang="zh"> <head> <meta charset="utf-8" /> <base href="../../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> [page:Curve] → <h1>二维二次贝塞尔曲线([name])</h1> <p class="desc"> 创建一条平滑的二维 <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">二次贝塞尔曲线</a>, 由起点、终点和一个控制点所定义。 </p> <h2>代码示例</h2> <code> const curve = new THREE.QuadraticBezierCurve( new THREE.Vector2( -10, 0 ), new THREE.Vector2( 20, 15 ), new THREE.Vector2( 10, 0 ) ); const points = curve.getPoints( 50 ); const geometry = new THREE.BufferGeometry().setFromPoints( points ); const material = new THREE.LineBasicMaterial( { color: 0xff0000 } ); //Create the final object to add to the scene const curveObject = new THREE.Line( geometry, material ); </code> <h2>构造函数</h2> <h3>[name]( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2] )</h3> <p> [page:Vector2 v0] – 起点<br/> [page:Vector2 v1] – 中间的控制点<br/> [page:Vector2 v2] – 终点<br/> </p> <h2>属性</h2> <p>共有属性请参见其基类[page:Curve]。</p> <h3>[property:Vector2 v0]</h3> <p>起点</p> <h3>[property:Vector2 v1]</h3> <p>控制点</p> <h3>[property:Vector2 v2]</h3> <p>终点</p> <h2>方法</h2> <p>共有方法请参见其基类[page:Curve]。</p> <h2>源代码</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </p> </body> </html>