<!DOCTYPE html> <html lang="it"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> <h1>[name]</h1> <p class="desc"> Questa classe contiene un riferimento ad una proprietà reale nel grafo della scena; usata internamente. </p> <h2>Costruttore</h2> <h3>[name]( [param:Object3D rootNode], path, parsedPath )</h3> <p> -- [page:Object3D rootNode]: -- path -- parsedPath (optional) </p> <h2>Proprietà</h2> <h3>[property:Number path]</h3> <p> </p> <h3>[property:Number parsedPath]</h3> <p> </p> <h3>[property:Number node]</h3> <p> </p> <h3>[property:Number rootNode]</h3> <p> </p> <h3>[property:Object BindingType]</h3> <p> </p> <h3>[property:Object Versioning]</h3> <p> </p> <h3>[property:Array GetterByBindingType]</h3> <p> </p> <h3>[property:Array SetterByBindingTypeAndVersioning]</h3> <p> </p> <h2>Metodi</h2> <h3>[method:undefined getValue]( [param:Array targetArray], [param:Number offset] )</h3> <p> </p> <h3>[method:undefined setValue]( [param:Array sourceArray], [param:Number offset] )</h3> <p> </p> <h3>[method:undefined bind]( )</h3> <p> Crea una coppia getter e setter per la proprietà nel grafo della scena. Usata internamente da [page:PropertyBinding.getValue getValue] e [page:PropertyBinding.setValue setValue]. </p> <h3>[method:undefined unbind]( )</h3> <p> Unbind della coppia getter e setter per la proprietà nel grafo della scena. </p> <h3>[method:Constructor Composite]( targetGroup, path, optionalParsedPath )</h3> <p> Crea un nuovo Composite PropertyBinding. </p> <h3>[method:Constructor create]( root, path, parsedPath )</h3> <p> Crea un nuovo Composite PropertyBinding (se la root è una [page:AnimationObjectGroup] o PropertyBinding). </p> <h3>[method:Constructor parseTrackName]( trackName )</h3> <p> Corrisponde a stringhe nelle seguenti forme:<br /> -- nodeName.property<br /> -- nodeName.property[accessor]<br /> -- nodeName.material.property[accessor]<br /> -- uuid.property[accessor]<br /> -- uuid.objectName[objectIndex].propertyName[propertyIndex]<br /> -- parentName/nodeName.property<br /> -- parentName/parentName/nodeName.property[index]<br /> -- .bone[Armature.DEF_cog].position<br /> -- scene:helium_balloon_model:helium_balloon_model.position </p> <h3>[method:Constructor findNode]( root, nodeName )</h3> <p> Trova il nodo in un albero di nodi o in uno [page:Skeleton Skeleton]. </p> <h2>Source</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </p> </body> </html>