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		<h1>[name]</h1>

		<p class="desc">
      Questa classe contiene un riferimento ad una proprietà reale nel grafo della scena; usata internamente.
		</p>


		<h2>Costruttore</h2>


		<h3>[name]( [param:Object3D rootNode], path, parsedPath )</h3>
		<p>
			-- [page:Object3D rootNode]:
			-- path
			-- parsedPath (optional)

		</p>

		<h2>Proprietà</h2>

		<h3>[property:Number path]</h3>
		<p>

		</p>

		<h3>[property:Number parsedPath]</h3>
		<p>

		</p>

		<h3>[property:Number node]</h3>
		<p>

		</p>

		<h3>[property:Number rootNode]</h3>
		<p>

		</p>

		<h3>[property:Object BindingType]</h3>
		<p>

		</p>

		<h3>[property:Object Versioning]</h3>
		<p>

		</p>

		<h3>[property:Array GetterByBindingType]</h3>
		<p>

		</p>

		<h3>[property:Array SetterByBindingTypeAndVersioning]</h3>
		<p>

		</p>



		<h2>Metodi</h2>

		<h3>[method:undefined getValue]( [param:Array targetArray], [param:Number offset] )</h3>
		<p>
		</p>

		<h3>[method:undefined setValue]( [param:Array sourceArray], [param:Number offset] )</h3>
		<p>
		</p>

		<h3>[method:undefined bind]( )</h3>
		<p>
      Crea una coppia getter e setter per la proprietà nel grafo della scena. Usata internamente 
      da [page:PropertyBinding.getValue getValue] e [page:PropertyBinding.setValue setValue].
		</p>

		<h3>[method:undefined unbind]( )</h3>
		<p>
      Unbind della coppia getter e setter per la proprietà nel grafo della scena.
		</p>

		<h3>[method:Constructor Composite]( targetGroup, path, optionalParsedPath )</h3>
		<p>
      Crea un nuovo Composite PropertyBinding.
		</p>

		<h3>[method:Constructor create]( root, path, parsedPath )</h3>
		<p>
      Crea un nuovo Composite PropertyBinding (se la root è una [page:AnimationObjectGroup] o PropertyBinding).
		</p>

		<h3>[method:Constructor parseTrackName]( trackName )</h3>
		<p>
      Corrisponde a stringhe nelle seguenti forme:<br />
			-- nodeName.property<br />
			-- nodeName.property[accessor]<br />
			-- nodeName.material.property[accessor]<br />
			-- uuid.property[accessor]<br />
			-- uuid.objectName[objectIndex].propertyName[propertyIndex]<br />
			-- parentName/nodeName.property<br />
			-- parentName/parentName/nodeName.property[index]<br />
			-- .bone[Armature.DEF_cog].position<br />
			-- scene:helium_balloon_model:helium_balloon_model.position
		</p>

		<h3>[method:Constructor findNode]( root, nodeName )</h3>
		<p>
      Trova il nodo in un albero di nodi o in uno [page:Skeleton Skeleton].
		</p>




		<h2>Source</h2>


		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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