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		<h1>[name]</h1>

		<p class="desc">
			A geometric triangle as defined by three [page:Vector3 Vector3s]
			representing its three corners.
		</p>

		<h2>Constructor</h2>

		<h3>[name]( [param:Vector3 a], [param:Vector3 b], [param:Vector3 c] )</h3>
		<p>
			[page:Vector3 a] - the first corner of the triangle. Default is a
			[page:Vector3] at `(0, 0, 0)`.<br />
			[page:Vector3 b] - the second corner of the triangle. Default is a
			[page:Vector3] at `(0, 0, 0)`.<br />
			[page:Vector3 c] - the final corner of the triangle. Default is a
			[page:Vector3] at `(0, 0, 0)`.<br /><br />

			Creates a new [name].
		</p>

		<h2>Properties</h2>

		<h3>[property:Vector3 a]</h3>
		<p>
			The first corner of the triangle. Default is a [page:Vector3] at `(0, 0,
			0)`.
		</p>

		<h3>[property:Vector3 b]</h3>
		<p>
			The second corner of the triangle. Default is a [page:Vector3] at `(0, 0,
			0)`.
		</p>

		<h3>[property:Vector3 c]</h3>
		<p>
			The final corner of the triangle. Default is a [page:Vector3] at `(0, 0,
			0)`.
		</p>

		<h2>Methods</h2>

		<h3>[method:Triangle clone]()</h3>
		<p>
			Returns a new triangle with the same [page:.a a], [page:.b b] and [page:.c c] 
			properties as this one.
		</p>

		<h3>
			[method:Vector3 closestPointToPoint]( [param:Vector3 point], [param:Vector3 target] )
		</h3>
		<p>
			[page:Vector3 point] - [page:Vector3] <br />
			[page:Vector3 target] — the result will be copied into this Vector3.<br /><br />

			Returns the closest point on the triangle to [page:Vector3 point].
		</p>

		<h3>[method:Boolean containsPoint]( [param:Vector3 point] )</h3>
		<p>
			[page:Vector3 point] - [page:Vector3] to check.<br /><br />

			Returns true if the passed point, when projected onto the plane of the
			triangle, lies within the triangle.
		</p>

		<h3>[method:this copy]( [param:Triangle triangle] )</h3>
		<p>
			Copies the values of the passed triangles's [page:.a a], [page:.b b] and
			[page:.c c] properties to this triangle.
		</p>

		<h3>[method:Boolean equals]( [param:Triangle triangle] )</h3>
		<p>
			Returns true if the two triangles have identical [page:.a a], [page:.b b]
			and [page:.c c] properties.
		</p>

		<h3>[method:Float getArea]()</h3>
		<p>Return the area of the triangle.</p>

		<h3>
			[method:Vector3 getBarycoord]( [param:Vector3 point], [param:Vector3 target] )
		</h3>
		<p>
			[page:Vector3 point] - [page:Vector3] <br />
			[page:Vector3 target] — the result will be copied into this Vector3.<br /><br />

			Return a [link:https://en.wikipedia.org/wiki/Barycentric_coordinate_system barycentric coordinate] 
			from the given vector. <br /><br />

			[link:http://commons.wikimedia.org/wiki/File:Barycentric_coordinates_1.png Picture of barycentric coordinates]
		</p>

		<h3>[method:Vector3 getMidpoint]( [param:Vector3 target] )</h3>
		<p>
			[page:Vector3 target] — the result will be copied into this Vector3.<br /><br />

			Calculate the midpoint of the triangle.
		</p>

		<h3>[method:Vector3 getNormal]( [param:Vector3 target] )</h3>
		<p>
			[page:Vector3 target] — the result will be copied into this Vector3.<br /><br />

			Calculate the [link:https://en.wikipedia.org/wiki/Normal_(geometry) normal vector] of the triangle.
		</p>

		<h3>[method:Plane getPlane]( [param:Plane target] )</h3>
		<p>
			[page:Plane target] — the result will be copied into this Plane.<br /><br />

			Calculate a [page:Plane plane] based on the triangle. .
		</p>

		<h3>
			[method:Vector getInterpolation]( [param:Vector3 point], [param:Vector3 p1], [param:Vector3 p2], [param:Vector3 p3], [param:Vector v1], [param:Vector v2], [param:Vector v3], [param:Vector target] )
		</h3>
		<p>
			[page:Vector3 point] - Position of interpolated point.<br />
			[page:Vector3 p1] - Position of first vertex.<br />
			[page:Vector3 p2] - Position of second vertex.<br />
			[page:Vector3 p3] - Position of third vertex.<br />
			[page:Vector v1] - Value of first vertex.<br />
			[page:Vector v2] - Value of second vertex.<br />
			[page:Vector v3] - Value of third vertex.<br />
			[page:Vector target] — Result will be copied into this Vector.<br /><br />

			Returns the value barycentrically interpolated for the given point on the
			triangle.
		</p>

		<h3>[method:Boolean intersectsBox]( [param:Box3 box] )</h3>
		<p>
			[page:Box3 box] - Box to check for intersection against.<br /><br />

			Determines whether or not this triangle intersects [page:Box3 box].
		</p>

		<h3>[method:Boolean isFrontFacing]( [param:Vector3 direction] )</h3>
		<p>
			[page:Vector3 direction] - The direction to test.<br /><br />

			Whether the triangle is oriented towards the given direction or not.
		</p>

		<h3>
			[method:this set]( [param:Vector3 a], [param:Vector3 b], [param:Vector3 c] ) 
		</h3>
		<p>
			Sets the triangle's [page:.a a], [page:.b b] and [page:.c c] properties to
			the passed [page:Vector3 vector3s].<br />
			Please note that this method only copies the values from the given
			objects.
		</p>

		<h3>
			[method:this setFromAttributeAndIndices]( [param:BufferAttribute attribute], 
			[param:Integer i0], [param:Integer i1], [param:Integer i2] )
		</h3>
		<p>
			attribute - [page:BufferAttribute] of vertex data <br />
			i0 - [page:Integer] index <br />
			i1 - [page:Integer] index <br />
			i2 - [page:Integer] index<br /><br />

			Sets the triangle's vertices from the buffer attribute vertex data.
		</p>

		<h3>
			[method:this setFromPointsAndIndices]( [param:Array points], [param:Integer i0], [param:Integer i1], [param:Integer i2] )
		</h3>
		<p>
			points - [page:Array] of [page:Vector3]s <br />
			i0 - [page:Integer] index <br />
			i1 - [page:Integer] index <br />
			i2 - [page:Integer] index<br /><br />

			Sets the triangle's vectors to the vectors in the array.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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