<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> <h1>[name]</h1> <p class="desc"> Dual [page:PerspectiveCamera PerspectiveCamera]s used for effects such as [link:https://en.wikipedia.org/wiki/Anaglyph_3D 3D Anaglyph] or [link:https://en.wikipedia.org/wiki/parallax_barrier Parallax Barrier]. </p> <h2>Examples</h2> <p> [example:webgl_effects_anaglyph effects / anaglyph ]<br /> [example:webgl_effects_parallaxbarrier effects / parallaxbarrier ]<br /> [example:webgl_effects_stereo effects / stereo ] </p> <h2>Constructor</h2> <h3>[name]( )</h3> <h2>Properties</h2> <h3>[property:Float aspect]</h3> <p>Default is `1`.</p> <h3>[property:Float eyeSep]</h3> <p>Default is `0.064`.</p> <h3>[property:PerspectiveCamera cameraL]</h3> <p> Left camera. This is added to [page:Layers layer 1] - objects to be rendered by the left camera must also be added to this layer. </p> <h3>[property:PerspectiveCamera cameraR]</h3> <p> Right camera.This is added to [page:Layers layer 2] - objects to be rendered by the right camera must also be added to this layer. </p> <h2>Methods</h2> <h3>[method:undefined update]( [param:PerspectiveCamera camera] )</h3> <p>Update the stereo cameras based on the camera passed in.</p> <h2>Source</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </p> </body> </html>